This article describes some pitfalls I have encountered while installing Fedora 7 (PAL Mode, Kernel Problems, …) on my PS3 and their workarounds.
Shader Development : The Shader Library
Presenting : The Shader Library
If you haven’t noticed yet there is a new category on this page called Shader Library.
It represents a collection of HLSL Shaders I have been working on recently. I’ll try to update this collection with at least one new effect each week.
PS3 Linux: Remote Development with SSH and SSHFS
One of the biggest obstacles I had to deal with, while trying to develop some Cell BE programs on my PS3, was the Screen Resolution of my Non-HDTV. This guide covers how to do remote programming on the PS3 with SSH and SSHFS and get around this problem.
PS3 Programming: SimpleCube on PPU
I decided to take a look at the CellSDK sample libraries and take Mike Acton’s Handy PS3 Linux Framebuffer Utilities for a drive.
This is what came out: A simple 3D Cube Wireframe Renderer on the PPU.
PS3 Linux: Compiling an Experimental Kernel and Enabling WLAN on Linux for PS3
This short guide covers how to compile and run an experimantal kernel on linux for Playstation 3 as well as how to enable WLAN on it.