This article describes some pitfalls I have encountered while installing Fedora 7 (PAL Mode, Kernel Problems, …) on my PS3 and their workarounds.
PS3 Linux: Remote Development with SSH and SSHFS
One of the biggest obstacles I had to deal with, while trying to develop some Cell BE programs on my PS3, was the Screen Resolution of my Non-HDTV. This guide covers how to do remote programming on the PS3 with SSH and SSHFS and get around this problem.
PS3 Programming: SimpleCube on PPU
I decided to take a look at the CellSDK sample libraries and take Mike Acton’s Handy PS3 Linux Framebuffer Utilities for a drive.
This is what came out: A simple 3D Cube Wireframe Renderer on the PPU.
PS3 Linux: Compiling an Experimental Kernel and Enabling WLAN on Linux for PS3
This short guide covers how to compile and run an experimantal kernel on linux for Playstation 3 as well as how to enable WLAN on it.
PS3 Programming: libspe vs. libspe2 with Multi-Threaded Hello World in C
This little guide covers a multi-threaded Hello World Tutorial for the Cell BE found in the Playstation 3. First we’ll step over the
code using the deprecated libspe 1.2 and the new libspe 2.1 and finally look at the output we get from both examples.