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	<title>Renderstate</title>
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	<description>Rendering in Real-Time</description>
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		<title>PS3 Linux: First Aid For Fedora 7 (Updated)</title>
		<link>http://www.renderstate.de/?p=46</link>
		<comments>http://www.renderstate.de/?p=46#comments</comments>
		<pubDate>Sat, 27 Oct 2007 21:27:56 +0000</pubDate>
		<dc:creator>Ozzy</dc:creator>
				<category><![CDATA[Playstation 3 / Cell BE]]></category>

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	<category>PS3</category>
	<category>Linux</category>
	<category>Fedora7</category>
	<category>FC7</category>
	<category>Fedora</category>
	<category>7</category>
	<category>Kernel</category>
	<category>PAL</category>
	<category>50hz</category>
	<category>60hz</category>
	<category>lvm</category>
	<category>Install</category>
	<category>Guide</category>
	<category>How To</category>
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		<description><![CDATA[This article describes some pitfalls I have encountered while installing Fedora 7 (PAL Mode, Kernel Problems, &#8230;) on my PS3 and their workarounds.

An excellent guide on how to install Fedora 7 on PS3 can be found at http://www.gnuradio.org/trac/wiki/PS3FC7Install.
However, if you have a standard PAL TV with no 60hz support, you won&#8217;t see much of what [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Shader Development : The Shader Library</title>
		<link>http://www.renderstate.de/?p=44</link>
		<comments>http://www.renderstate.de/?p=44#comments</comments>
		<pubDate>Wed, 17 Oct 2007 09:15:11 +0000</pubDate>
		<dc:creator>Ozzy</dc:creator>
				<category><![CDATA[Shader FX]]></category>

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		<description><![CDATA[Presenting : The Shader Library
If you haven&#8217;t noticed yet there is a new category on this page called Shader Library.
It represents a collection of HLSL Shaders I have been working on recently. I&#8217;ll try to update this collection with at least one new effect each week.

This weeks updates include some very basic effects, which will [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>PS3 Linux: Remote Development with SSH and SSHFS</title>
		<link>http://www.renderstate.de/?p=16</link>
		<comments>http://www.renderstate.de/?p=16#comments</comments>
		<pubDate>Wed, 29 Aug 2007 09:18:12 +0000</pubDate>
		<dc:creator>Ozzy</dc:creator>
				<category><![CDATA[Playstation 3 / Cell BE]]></category>

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	<category>PS3</category>
	<category>Remote</category>
	<category>Development</category>
	<category>SSH</category>
	<category>SSHFS</category>
	<category>Mac</category>
	<category>OS</category>
	<category>Windows</category>
	<category>Fedora</category>
	<category>Linux</category>
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		<guid isPermaLink="false">http://www.renderstate.de/?p=16</guid>
		<description><![CDATA[One of the biggest obstacles I had to deal with, while trying to develop some Cell BE programs on my PS3, was the Screen Resolution of my Non-HDTV. This guide covers how to do remote programming on the PS3 with SSH and SSHFS and get around this problem.


This is a screenshot of my Apple Powerbook [...]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>PS3 Programming: SimpleCube on PPU</title>
		<link>http://www.renderstate.de/?p=13</link>
		<comments>http://www.renderstate.de/?p=13#comments</comments>
		<pubDate>Tue, 17 Jul 2007 16:22:03 +0000</pubDate>
		<dc:creator>Ozzy</dc:creator>
				<category><![CDATA[Playstation 3 / Cell BE]]></category>

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	<category>PS3</category>
	<category>PPU</category>
	<category>Rendering</category>
	<category>Cube</category>
	<category>Wireframe</category>
	<category>Bresenham</category>
	<category>Algorithm</category>
	<category>cellperformance</category>
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		<guid isPermaLink="false">http://www.renderstate.de/?p=13</guid>
		<description><![CDATA[I decided to take a look at the CellSDK sample libraries and take Mike Acton&#8217;s Handy PS3 Linux Framebuffer Utilities for a drive.
This is what came out: A simple 3D Cube Wireframe Renderer on the PPU.


Watch on YouTube&#169;.
As the title says this is PPU Only, so don&#8217;t expect miracles. It uses a simple Bresenham Line [...]]]></description>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>PS3 Linux: Compiling an Experimental Kernel and Enabling WLAN on Linux for PS3</title>
		<link>http://www.renderstate.de/?p=9</link>
		<comments>http://www.renderstate.de/?p=9#comments</comments>
		<pubDate>Fri, 06 Jul 2007 20:23:58 +0000</pubDate>
		<dc:creator>Ozzy</dc:creator>
				<category><![CDATA[Playstation 3 / Cell BE]]></category>

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	<category>PS3</category>
	<category>Kernel</category>
	<category>Experimental</category>
	<category>WLAN</category>
	<category>Linux</category>
	<category>Playstation</category>
	<category>3</category>
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		<guid isPermaLink="false">http://www.renderstate.de/?p=9</guid>
		<description><![CDATA[This short guide covers how to compile and run an experimantal kernel on linux for Playstation 3 as well as how to enable WLAN on it.

Prerequisites:

Linux Distribution installed with the latest Cell-Linux ADD-ON CD
git &#8211; which you can download and install using yum(e.g. for FC6: yum &#8211;enablerepo=extras install git)
root access

How to: Compiling and Running an [...]]]></description>
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		<slash:comments>5</slash:comments>
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