I decided to take a look at the CellSDK sample libraries and take Mike Acton’s Handy PS3 Linux Framebuffer Utilities for a drive.
This is what came out: A simple 3D Cube Wireframe Renderer on the PPU.
PS3 Programming: SimpleCube on PPU
PS3 Linux: Compiling an Experimental Kernel and Enabling WLAN on Linux for PS3
This short guide covers how to compile and run an experimantal kernel on linux for Playstation 3 as well as how to enable WLAN on it.
PS3 Programming: libspe vs. libspe2 with Multi-Threaded Hello World in C
This little guide covers a multi-threaded Hello World Tutorial for the Cell BE found in the Playstation 3. First we’ll step over the
code using the deprecated libspe 1.2 and the new libspe 2.1 and finally look at the output we get from both examples.
PS3 Linux: Fedora Core 6 on your PS3 … what’s next?
Having installed Linux, you may be asking yourself, what’s next? This little guide will cover some of the nuisances I have been through with Fedora Core 6. Hopefully this will make life somewhat easier for you.
Hello World!
My name is Özkan, but you can call me Ozzy if you like. Welcome to my world!
There isn’t much here, yet, but I’ll try to update this little blog as frequently as possible. So, if you’re interested in Game Development or Game Graphics Development in particular or if you just want to know what an 27 year old nerd has to say, be sure to bookmark this site. You won’t regret it.