Shader Development : The Shader Library

October 17th, 2007 by Ozzy

Presenting : The Shader Library
If you haven’t noticed yet there is a new category on this page called Shader Library.
It represents a collection of HLSL Shaders I have been working on recently. I’ll try to update this collection with at least one new effect each week.

This weeks updates include some very basic effects, which will be the backbone of the future shader work I’ll be doing here.

  • Texturing : Environment Map
  • Colors, Lights & Materials: Ambient Color
  • Colors, Lights & Materials: Diffuse Color
  • Colors, Lights & Materials: Specular Color
  • Colors, Lights & Materials: Ambient + Diffuse + Specular Combination
  • Colors, Lights & Materials: Greyscale Converter

These are all PS/VS 3.0+ Effects and do mostly consist of 1 Technique including 1 Pass.

The Greyscale Converter has 3 Techniques. Two of them use the color saturation to determine the greyscale color and the last one uses the 30% red, 59% green, 11% blue formula.

Upcoming: Metallic Materials

Comments and Suggestions are always welcome.

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